The Research Project
The project “Interactive AI, AR, VR Platform for Heritage Cultural – ARVIP” is part of the larger initiative titled “Development of Innovative Technologies and Next-Generation Digital Applications in Tourism and Culture” (ARVIP). Its goal is to enhance the visitor experience through a multidimensional approach to cultural heritage monuments. This involves adopting cutting-edge technologies such as Augmented Reality, Artificial Intelligence, GPS location tracking, digital interactive maps, among others. Additionally, the project incorporates a historiocentric approach through various subsystems, including personalised digital guided tours, thematic routes, and more, aiming to achieve a holistic approach to cultural heritage monuments.
Within the project’s framework, an interactive platform for the display and promotion of cultural heritage will be developed, utilising Artificial Intelligence, Augmented Reality, and Virtual Reality technologies (Interactive AI, AR, VR Platform for Cultural Heritage – ARVIP). The individual applications and digital tools to be developed are designed to offer a comprehensive information framework for monuments and points of interest. This will be achieved not through static means but through interactive and bidirectional methods, aligning with contemporary methods and trends in cultural management and the rapidly growing field of digital culture. The ARVIP digital platform, along with its subsystems and applications, will be developed to leverage the high speeds and low latency of 5G networks, providing high-quality services to users.
Scope and Objectives
The common denominator of the proposed technologies is the development of methods for highlighting and utilising cultural assets, focusing on dynamic interaction with users. The project “Development of Innovative Technologies and Next-Generation Digital Applications in Tourism and Culture” (ARVIP) aims, among other things:
Showcasing Aspects of Culture and Greek Antiquity:
● Emphasising aspects of culture and Greek antiquity through the projection and dissemination of cultural assets in an attractive and interactive manner.
Infrastructure Enhancement and Training of Application Managers:
● Upgrading infrastructure and training prospective managers of the applications developed within the project. This support aims to enhance the promotion of the tourist product and facilitate the management of innovative digital tools resulting from the project.
Enhancing Interactivity with Cultural and Touristic Products:
● Strengthening interactivity with the cultural and touristic product of the country through innovative digital applications. The target demographic for these applications is the age group between 12 and 45 years, characterised by a strong interest in new technologies.
Development Methodology
The overall methodology for implementing the project places the end users at the centre of the design and follows a cyclical, iterative approach to design, development, and evaluation of tool versions and experiences. In this context, the project will begin by capturing the needs of users, both experience creators and end users. The software development and production of experiences will be completed through multiple implementation cycles with intermediate evaluations.